Class Navigation
- Namespace
- Ofs
- Assembly
- Ofs.Api.dll
Registration of alternate navigators. A navigator owns what the prev/next-step keys do — given a step, it decides where the playhead goes (next action, a custom grid, …). It does not move the playhead any other way and cannot edit actions. Registering only publishes the navigator; the user activates it from the footer (no plugin-callable setter). Call RegisterMode(string, string, NavStepHandler, Action?, Action?, Action<Ui>?) from OnLoad().
public sealed class Navigation
- Inheritance
-
objectNavigation
Methods
IsActive(string)
Whether the navigator this plugin registered as id is the one the user has
active in the footer's Step selector. Use it to gate the plugin's stepping UI (e.g. grey out
settings until the user selects the navigator). The host resolves id the same
way RegisterMode(string, string, NavStepHandler, Action?, Action?, Action<Ui>?) does — it prepends the plugin name — so pass the same local id.
public bool IsActive(string id)
Parameters
idstring
Returns
RegisterMode(string, string, NavStepHandler, Action?, Action?, Action<Ui>?)
Publishes a navigator the user can select in the footer's Step selector. Call from OnLoad.
public void RegisterMode(string id, string displayName, NavStepHandler onStep, Action? onEnter = null, Action? onExit = null, Action<Ui>? onUi = null)
Parameters
idstringLocal id (no namespace prefix); the host prepends the plugin name.
displayNamestringName shown in the footer's Step selector (rendered verbatim).
onStepNavStepHandlerResolves each step into Seek(double), None, or Pass.
onEnterActionOptional: runs when the user activates this navigator.
onExitActionOptional: runs when the user leaves this navigator.
onUiAction<Ui>Optional: draws this navigator's options. The host calls it (with a Ui builder) only while this navigator is the active one, in the docked Tool Options panel — so you no longer hand-gate the options on IsActive(string). Null = no options section.